#finalyear #balance #fomo #game #interaction #interaction-design #social #social-anxiety
What Should Erica Do? is a game to visualize and intervene the fear of missing out (FOMO), which let the target audience re-examine their social behaviours and decision-making, rethinking the priority and exploring the inner balance in their social interaction.
What Should Erica Do? Spoiler
What Should Erica Do? is a game to visualize and intervene the fear of missing out (FOMO), which let the target audience re-examine their social behaviours and decision-making, rethinking the priority and exploring the inner balance in their social interaction.
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