Yes. No. Problem. is an interactive spatial experience raising questions about mental health and communication issues in the workplace. Participants play a giant board game to explore and reflect on the reasons for and consequences of passive communication issues at work. It takes place in Waterhouse Square, London and is aimed at young office workers and managers. It prompts discussion about how we can make our working lives and professional relationships healthier and more sustainable.
Board Game Experience Journey
Game Event Poster
Mockup for final board game design
Project Testing Event
Mockup for Game Task pieces
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